RPGs tend to be long, expansive games, and their approach to storytelling can be best compared to a novel or TV show where there is a lot of space to explore the characters and world. Its own uniqueness in that regard, combined with my inordinate fondness for these characters makes it special to me, even if the actual experience of playing it was….a little on the rocky side. The beaker exploded in the process, but kudos to them for trying. If Episode I was a relatively conservative dungeon crawler which just happened to have long cutscenes, Episode II feels like an experimental attempt at crafting a truly cinematic RPG experience. Episode II is like if you took that last third, diced it into pieces and mixed it into a cheese omelette while overdoing it on the salt and pepper. Xenosaga Episode I could be likened to two thirds of a large sausage, in that it is an item of considerable solidity and consistency which lacks a proper ending.
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